Computer Graphics (CMP 234) — Semester III notes, Pokhara University BECE
Fundamentals of computer graphics: display devices, line and circle drawing algorithms, 2D and 3D transformations, viewing and clipping, projections, hidden surface removal, shading, and OpenGL.
73 files: lecture notes, question collections, lab reports and more for Computer Graphics.
Syllabus
- Computer Graphics.pdf
Files
- CG_Compiled_Old.pdf
Chapter1_Overview_Of_CG
- 1.1 Introduction, Applications and Recent trends of Computer Graphics.pdf
- 1.2 Interactive Input Devices.pdf
- 1.3 Display Devices, Color Monitors, Hard Copy Devices.pdf
- 1.4 Raster and Random Scan Systems and Architectures.pdf
- 1.5 Video Controller.pdf
- 1.6 Use of Digital to Analog Converter and Frame Buffer Organization.pdf
- 1.7 Graphics Software, Modern Graphics Hardware (GPU).pdf
- Beam Penetration vs Shadow Mask.jpg
- Raphics Systems and Model.docx
- Raster vs Random.jpg
Chapter1_Overview_Of_CG/slides
- CG FINAL.ppt
- crt raster.ppt
- display devices raster vector.ppt
- Modern Graphics Hardware.pptx
- USE THIS ONE display devices raster vector.ppt
Chapter2_Scan_Conversion_Algorithms
- 2.1 Scan Conversion.pdf
- 2.2.1 Digital Differential Analyzer.pdf
- 2.2.2 Bresenham's Algorithm Lines with Negative Slope.pdf
- 2.2.2 Bresenham's Algorithm.pdf
- 2.3 Circle Generation Algorithm.pdf
- 2.4 Ellipse Generation Algorithm.pdf
- 2.5 Filled Area Primitives.pdf
Chapter3_2D
- 2 dimension.pdf
- 3.1 Two Dimensional Transformations.pdf
- 3.3 Homogeneous Coordinate System.pdf
- 3.5 Windowing Concepts, Two Dimensional Viewing Pipeline.pdf
- 3.6 Window to Viewport Transformation.pdf
- 3.7 Line Clipping Algorithm Cohen-Sutherland.pdf
- 3.8 Polygon Clipping Sutherland-Hodgeman.pdf
- Boundary vs Flood Fill.jpg
- Window to viewport.pdf
Chapter4_3D
- 3D Pipeline simple explanation.txt
- 4.1 4.2 Three Dimensional Coordinate Systems.pdf
- 4.3 Three Dimensional Representations.pdf
- 4.4 Three Dimensional Viewing Transformation and Pipeline.pdf
- 4.5 Projections.pdf
- 4.6 Clipping in Three Dimensions.pdf
- Approximation vs Interpolation Curve.jpg
- Question Answers.txt
Chapter4_3D/Slides
- 3D Clipping and Fractals.ppt
- bezier surface.pptx
Chapter5_Visual_Realism
- 5.1 Hidden Surfaces and Hidden Surface Removal Approaches.pdf
- 5.2 Illumination and Shading Methods.pdf
- 5.2 illumination method Handwritten.pdf
- 5.3 Color Models.pdf
- Shading Comparison.jpg
Chapter5_Visual_Realism/Slides
- Illumination Model and SHADING.ppt
- Polygon Mesh Hidden Surface Removal.ppt
Chapter6_Graphical_Standards
- 1. Graphical Languages and GKS.doc
- 2. FINAL PHIGS.doc
- 3. Visualization of Datasets.docx
- GKS vs PHIGS.jpg
- Graphical File Format.jpg
- Language Binding Extra.txt
- Unit 6 Graphical Standards Full.pdf
Chapter6_Graphical_Standards/Slides
- Graphical File Format and Graphica Data Structure.ppt
- Graphical Languages.ppt
Chapter7_OpenGL
- Introduction to OpenGL.doc
- OpenGL Architecture Explained.txt
- OpenGL_APIs.pdf
Chapter7_OpenGL/Slides
- 14 c.OPENGL.pptx
NCIT Assignments
- CG_Assignment_Question.pdf
- CG_Assignment1_Arpan.pdf
- CG_Assignment2_Arpan.pdf
- CG_Assignment3_Arpan.pdf
- CG_Assignment4_Arpan.pdf
- CG_Assignment5_Arpan.pdf
- CG_Assignment7_Arpan.pdf
Numericals
- CG numerical (1).pdf
- CG(numerical).pdf
- New CG Numericals.ppt
