Computer Graphics (CMP 234) — Semester III notes, Pokhara University BECE

Fundamentals of computer graphics: display devices, line and circle drawing algorithms, 2D and 3D transformations, viewing and clipping, projections, hidden surface removal, shading, and OpenGL.

73 files: lecture notes, question collections, lab reports and more for Computer Graphics.

Syllabus

  • Computer Graphics.pdf

Files

  • CG_Compiled_Old.pdf

Chapter1_Overview_Of_CG

  • 1.1 Introduction, Applications and Recent trends of Computer Graphics.pdf
  • 1.2 Interactive Input Devices.pdf
  • 1.3 Display Devices, Color Monitors, Hard Copy Devices.pdf
  • 1.4 Raster and Random Scan Systems and Architectures.pdf
  • 1.5 Video Controller.pdf
  • 1.6 Use of Digital to Analog Converter and Frame Buffer Organization.pdf
  • 1.7 Graphics Software, Modern Graphics Hardware (GPU).pdf
  • Beam Penetration vs Shadow Mask.jpg
  • Raphics Systems and Model.docx
  • Raster vs Random.jpg

Chapter1_Overview_Of_CG/slides

  • CG FINAL.ppt
  • crt raster.ppt
  • display devices raster vector.ppt
  • Modern Graphics Hardware.pptx
  • USE THIS ONE display devices raster vector.ppt

Chapter2_Scan_Conversion_Algorithms

  • 2.1 Scan Conversion.pdf
  • 2.2.1 Digital Differential Analyzer.pdf
  • 2.2.2 Bresenham's Algorithm Lines with Negative Slope.pdf
  • 2.2.2 Bresenham's Algorithm.pdf
  • 2.3 Circle Generation Algorithm.pdf
  • 2.4 Ellipse Generation Algorithm.pdf
  • 2.5 Filled Area Primitives.pdf

Chapter3_2D

  • 2 dimension.pdf
  • 3.1 Two Dimensional Transformations.pdf
  • 3.3 Homogeneous Coordinate System.pdf
  • 3.5 Windowing Concepts, Two Dimensional Viewing Pipeline.pdf
  • 3.6 Window to Viewport Transformation.pdf
  • 3.7 Line Clipping Algorithm Cohen-Sutherland.pdf
  • 3.8 Polygon Clipping Sutherland-Hodgeman.pdf
  • Boundary vs Flood Fill.jpg
  • Window to viewport.pdf

Chapter4_3D

  • 3D Pipeline simple explanation.txt
  • 4.1 4.2 Three Dimensional Coordinate Systems.pdf
  • 4.3 Three Dimensional Representations.pdf
  • 4.4 Three Dimensional Viewing Transformation and Pipeline.pdf
  • 4.5 Projections.pdf
  • 4.6 Clipping in Three Dimensions.pdf
  • Approximation vs Interpolation Curve.jpg
  • Question Answers.txt

Chapter4_3D/Slides

  • 3D Clipping and Fractals.ppt
  • bezier surface.pptx

Chapter5_Visual_Realism

  • 5.1 Hidden Surfaces and Hidden Surface Removal Approaches.pdf
  • 5.2 Illumination and Shading Methods.pdf
  • 5.2 illumination method Handwritten.pdf
  • 5.3 Color Models.pdf
  • Shading Comparison.jpg

Chapter5_Visual_Realism/Slides

  • Illumination Model and SHADING.ppt
  • Polygon Mesh Hidden Surface Removal.ppt

Chapter6_Graphical_Standards

  • 1. Graphical Languages and GKS.doc
  • 2. FINAL PHIGS.doc
  • 3. Visualization of Datasets.docx
  • GKS vs PHIGS.jpg
  • Graphical File Format.jpg
  • Language Binding Extra.txt
  • Unit 6 Graphical Standards Full.pdf

Chapter6_Graphical_Standards/Slides

  • Graphical File Format and Graphica Data Structure.ppt
  • Graphical Languages.ppt

Chapter7_OpenGL

  • Introduction to OpenGL.doc
  • OpenGL Architecture Explained.txt
  • OpenGL_APIs.pdf

Chapter7_OpenGL/Slides

  • 14 c.OPENGL.pptx

NCIT Assignments

  • CG_Assignment_Question.pdf
  • CG_Assignment1_Arpan.pdf
  • CG_Assignment2_Arpan.pdf
  • CG_Assignment3_Arpan.pdf
  • CG_Assignment4_Arpan.pdf
  • CG_Assignment5_Arpan.pdf
  • CG_Assignment7_Arpan.pdf

Numericals

  • CG numerical (1).pdf
  • CG(numerical).pdf
  • New CG Numericals.ppt

All Semester III subjects